Alliance Wide Looting Policy

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Alliance Wide Looting Policy

Post  Belli on Thu Feb 25, 2010 6:37 am

These rules apply to the AFC/Millerlite/Aftershock alliance (endgame channel) and NOT the Sanatorium (crazycoinz) alliance (however they are a good guideline for that alliance as well).

Note that full party agreement may override any of these rules. The party always has final say in the direction of loot.

NEED rolling
  • only to wear
  • if clean modded, item must be at least 80 durability to be worn/needed
  • very recommended to ALWAYS ASK before needing to avoid issues
  • Please don't need for secondary or alts without party agreement

GREED rolling - These rules would only apply to clean mods
  • Stamina mods are for tanks/offtanks unless otherwise noted by the raid leader.
  • Intelligence mods for mages and other primary DPS caster classes. Any split modded classes (e.g. classes modding half int, half wis) must declaring rolling intentions prior to run start.
  • Wisdom mods for priests and other primary healing classes. Any split modded classes (e.g. classes modding half int, half wis) must declaring rolling intentions prior to run start.
  • Dexterity mods for rogues/scouts.
  • Strength mods for war/knights.

If you wish to mod yourself in an abnormal fashion, please discuss this with the party lead prior to the run. If you forget to do so, you will need full party consent to roll at the time of loot pulling.

Person playing on 2ndary class or toon for the better of the run (i.e. they are asked to bring them, not because they want to come as another class for kicks) needs to announce what they are rolling for on that run to raid leader/raid prior to any loot dropping.

Belli

Posts : 103
Join date : 2010-01-06
Age : 47

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